Sound Designer / Technical Sound Designer

Tuan Krbavčič Winkler

I design, implement and deliver game audio at Outfit7 across full projects, features and LiveOps, working closely with other art departments, developers and PUG. Alongside this, I build audio tools that speed up and simplify our workflows.

My independent work focuses on technical audio systems, tools and gameplay-focused sound design using Unity, Unreal, FMOD and Wwise.

Talking Tom Blast Park app icon

Talking Tom Blast Park

Audio ownership & final delivery

App Store (opens in a new tab)

My Talking Tom Friends 2 app icon

My Talking Tom Friends 2

Audio ownership & final delivery

App Store (opens in a new tab)Google Play (opens in a new tab)

My Talking Tom Friends app icon

My Talking Tom Friends

LiveOps audio & implementation

App Store (opens in a new tab)Google Play (opens in a new tab)

My Talking Tom 2 app icon

My Talking Tom 2

LiveOps audio & implementation

App Store (opens in a new tab)Google Play (opens in a new tab)

My role

Talking Tom Blast Park

  • Audio ownership through final delivery
  • Sound design and implementation across the project and its features
  • Cross-discipline collaboration with other art departments, developers and PUG

My role

My Talking Tom Friends 2

  • Audio ownership through final delivery
  • Sound design and implementation across the project and its features
  • Cross-discipline collaboration with other art departments, developers and PUG
  • Mentored and onboarded a junior sound designer, reviewing assigned audio work

My role

My Talking Tom Friends

  • LiveOps audio and implementation
  • Cross-discipline collaboration with other art departments, developers and PUG

My role

My Talking Tom 2

  • LiveOps audio and implementation
  • Cross-discipline collaboration with other art departments, developers and PUG

Selected work

Selected sound design and technical audio work.

A mix of professional and independent audio work.

First-person combat in a snowy village from the Battlefield audio redesign video

Independent · Sound Design

Battlefield 6 Audio Redesign

Unofficial personal audio redesign focused on FPS combat sound and gameplay readability.

View case study
Unity game view showing audio agents in the Crowd Audio Manager demonstration

Independent · Technical Audio · Unity + Wwise

Crowd Audio Manager

Scalable runtime crowd-audio system built in Unity and Wwise.

View case study

Disciplines

Sound Design, Technical Audio and Audio Tools Development

Sound Design

Gameplay, UI, Foley and VO sound design, plus music direction and implementation.

Technical Audio

Audio implementation, systems that react to gameplay, debugging and technical problem-solving.

Audio Tools Development

Tools and automation that reduce repetitive work, catch mistakes and make audio production faster.

Experience

Professional experience

  1. Jul 2022–present

    Outfit7

    Sound Designer

  2. c. 2020–2022

    Bragg / Oryx

    Sound Designer / Composer

  3. 2017–2019

    Tricky Tribe

    Sound Designer, Contract

Tools & workflow

Tools that improve audio production.

Audio tools and workflow improvements, including the FMOD Build Validation Tool.

Tools & workflow

Next step

View the résumé or get in touch.