Sound Designer / Technical Sound Designer
Tuan Krbavčič Winkler
I'm a Sound Designer at Outfit7, working across sound design, implementation and technical audio for projects, features and LiveOps. I also build tools that make our audio workflows faster and more reliable.
My independent work focuses on technical audio systems and gameplay-focused sound design using Unity, Unreal, FMOD and Wwise.
My Talking Tom Friends 2
Final audio ownership & delivery
App Store (opens in a new tab)Google Play (opens in a new tab)
My Talking Tom Friends
LiveOps audio & implementation
App Store (opens in a new tab)Google Play (opens in a new tab)
My Talking Tom 2
LiveOps audio & implementation
App Store (opens in a new tab)Google Play (opens in a new tab)
My role
Talking Tom Blast Park
- Final audio ownership & delivery
- Designed and implemented sound across the project and its features
- Collaborated with other art departments, developers and PUG
- Briefed an external composer and reviewed music through delivery
My role
My Talking Tom Friends 2
- Final audio ownership & delivery
- Designed and implemented sound across the project and its features
- Collaborated with other art departments, developers and PUG
- Mentored and onboarded a junior sound designer, and reviewed assigned audio work
My role
My Talking Tom Friends
- LiveOps audio and implementation
- Cross-discipline collaboration with other art departments, developers and PUG
- Record voice actors for LiveOps content
My role
My Talking Tom 2
- LiveOps audio and implementation
- Cross-discipline collaboration with other art departments, developers and PUG
- Record voice actors for LiveOps content