
Battlefield 6 Audio Redesign
Unofficial personal audio redesign focused on FPS combat sound and gameplay readability.
View case studySound Designer / Technical Sound Designer
I design, implement and deliver game audio at Outfit7 across full projects, features and LiveOps, working closely with other art departments, developers and PUG. Alongside this, I build audio tools that speed up and simplify our workflows.
My independent work focuses on technical audio systems, tools and gameplay-focused sound design using Unity, Unreal, FMOD and Wwise.
My Talking Tom Friends 2
Audio ownership & final delivery
App Store (opens in a new tab)Google Play (opens in a new tab)
My Talking Tom Friends
LiveOps audio & implementation
App Store (opens in a new tab)Google Play (opens in a new tab)
My Talking Tom 2
LiveOps audio & implementation
App Store (opens in a new tab)Google Play (opens in a new tab)
My role
My role
My role
My role
Selected work
A mix of professional and independent audio work.

Unofficial personal audio redesign focused on FPS combat sound and gameplay readability.
View case study
Disciplines
Gameplay, UI, Foley and VO sound design, plus music direction and implementation.
Audio implementation, systems that react to gameplay, debugging and technical problem-solving.
Tools and automation that reduce repetitive work, catch mistakes and make audio production faster.
Experience
Jul 2022–present
Sound Designer
c. 2020–2022
Sound Designer / Composer
2017–2019
Sound Designer, Contract
Tools & workflow
Audio tools and workflow improvements, including the FMOD Build Validation Tool.
Tools & workflowNext step