Sound Designer / Technical Sound Designer

Tuan Krbavčič Winkler

I'm a Sound Designer at Outfit7, working across sound design, implementation and technical audio for projects, features and LiveOps. I also build tools that make our audio workflows faster and more reliable.

My independent work focuses on technical audio systems and gameplay-focused sound design using Unity, Unreal, FMOD and Wwise.

Talking Tom Blast Park app icon

Talking Tom Blast Park

Final audio ownership & delivery

App Store (opens in a new tab)

My Talking Tom Friends 2 app icon

My Talking Tom Friends 2

Final audio ownership & delivery

App Store (opens in a new tab)Google Play (opens in a new tab)

My Talking Tom Friends app icon

My Talking Tom Friends

LiveOps audio & implementation

App Store (opens in a new tab)Google Play (opens in a new tab)

My Talking Tom 2 app icon

My Talking Tom 2

LiveOps audio & implementation

App Store (opens in a new tab)Google Play (opens in a new tab)

My role

Talking Tom Blast Park

  • Final audio ownership & delivery
  • Designed and implemented sound across the project and its features
  • Collaborated with other art departments, developers and PUG
  • Briefed an external composer and reviewed music through delivery

My role

My Talking Tom Friends 2

  • Final audio ownership & delivery
  • Designed and implemented sound across the project and its features
  • Collaborated with other art departments, developers and PUG
  • Mentored and onboarded a junior sound designer, and reviewed assigned audio work

My role

My Talking Tom Friends

  • LiveOps audio and implementation
  • Cross-discipline collaboration with other art departments, developers and PUG
  • Record voice actors for LiveOps content

My role

My Talking Tom 2

  • LiveOps audio and implementation
  • Cross-discipline collaboration with other art departments, developers and PUG
  • Record voice actors for LiveOps content