Independent · Technical Audio
Crowd Audio Manager
Unity + Wwise
Independent Unity and Wwise crowd-audio system that switches playback by crowd size.
Watch on YouTube (opens in a new tab)What I did
- Unity and Wwise implementation
- Crowd_Size RTPC
- Individual crowd emitters
- Left / Centre / Right grouped playback
- Crowd-size threshold logic
- MidChatter layer
- Testing and debugging
Runtime setup
Crowd position and count drive playback at runtime.
Crowd members↓Runtime distribution / bounds↓Left Centre Right↓Wwise spatial crowd playback
Small crowds
Up to 10 characters use individual looping emitters, each with its own spatial position.
Larger crowds
Above 10 characters, the system switches to grouped Left / Centre / Right crowd playback.
Crowd_Size
Unity normalises the crowd count into Crowd_Size (0–100) and sends it to Wwise as an RTPC.
Unity crowd state / count↓Normalised Crowd_Size (0–100)↓Wwise RTPC↓Crowd audio behaviour / intensity
MidChatter
Above 25 characters, a MidChatter layer is added on top of the grouped playback.