Independent · Technical Audio

Crowd Audio Manager

Unity + Wwise

Independent Unity and Wwise crowd-audio system that switches playback by crowd size.

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What I did

  • Unity and Wwise implementation
  • Crowd_Size RTPC
  • Individual crowd emitters
  • Left / Centre / Right grouped playback
  • Crowd-size threshold logic
  • MidChatter layer
  • Testing and debugging

Runtime setup

Crowd position and count drive playback at runtime.

Small crowds

Up to 10 characters use individual looping emitters, each with its own spatial position.

Larger crowds

Above 10 characters, the system switches to grouped Left / Centre / Right crowd playback.

Left, Centre and Right emitters follow the crowd distribution at runtime.

Crowd_Size

Crowd_Size controls the Wwise crowd behaviour as the runtime count changes.

Unity normalises the crowd count into Crowd_Size (0–100) and sends it to Wwise as an RTPC.

MidChatter

Above 25 characters, a MidChatter layer is added on top of the grouped playback.