Portfolio

Work

Selected work across sound design, technical audio and production tooling.

Professional work

Professional game audio and production tooling.

Talking Tom Blast Park app icon

Professional · Game Audio

Outfit7 — Selected shipped & live titles

Shipped and live mobile titles at Outfit7 — audio ownership through final delivery and ongoing LiveOps implementation.

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FMOD Studio build-failed validation popup listing routing and naming errors, with offending events routed directly to Master

Professional · Production Tooling · FMOD Studio 2.02 scripting + JavaScript

FMOD Build Validation Tool

Production-deployed FMOD pre-build validator used by a small audio team to catch routing and naming errors before bank generation.

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Independent work

Independent sound design and technical audio projects.

First-person combat in a snowy village from the Battlefield audio redesign video

Independent · Sound Design

Battlefield 6 Audio Redesign

Unofficial personal audio redesign focused on FPS combat sound and gameplay readability.

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Unity game view showing audio agents in the Crowd Audio Manager demonstration

Independent · Technical Audio · Unity + Wwise

Crowd Audio Manager

Scalable runtime crowd-audio system built in Unity and Wwise.

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Unreal Engine gameplay view of the charged spell projectile from the Charged Arcane Bolt demonstration

Independent · Technical Audio · Unreal Engine + Wwise

Charged Arcane Bolt

Gameplay-driven spell audio system spanning charge, instability, projectile flight and impact response.

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