About

I design and implement game audio.

I'm a Sound Designer / Technical Sound Designer working across gameplay, UI and environment sound design, Foley and VO, as well as audio implementation and gameplay-driven systems. I work directly in FMOD, Unity and an in-house engine, where I implement, test, debug and polish audio in-game.

At Outfit7, I work across projects, features and LiveOps. I plan audio with developers, artists, game designers, producers and PUG, run VO recording sessions, brief external composers and review music through delivery, and build internal audio tools and workflow automation. I also maintain project structure, version control and documentation, and take final audio ownership & delivery on select titles.

Alongside my professional work, I build independent projects in Unity, Unreal, FMOD and Wwise to explore technical audio systems and gameplay-focused sound design in more depth.

Experience

Professional Experience

  1. Jul 2022–present

    Outfit7

    Sound Designer

  2. c. 2020–2022

    Bragg / Oryx

    Sound Designer / Composer

  3. 2017–2019

    Tricky Tribe

    Sound Designer, Contract

What I do

Sound design, technical audio and tools.

Sound Design

  • Gameplay, UI, Foley and VO sound design
  • Music direction and implementation

Technical Audio

  • Audio implementation and gameplay-driven systems
  • Debugging and technical problem-solving

Tools & Workflow

  • Production tooling and automation
  • Reducing repetitive work and improving validation

Selected work