About
I design and implement game audio.
I'm a Sound Designer / Technical Sound Designer working across gameplay, UI and environment sound design, Foley and VO, as well as audio implementation and gameplay-driven systems. I work directly in FMOD, Unity and an in-house engine, where I implement, test, debug and polish audio in-game.
At Outfit7, I work across projects, features and LiveOps. I plan audio with developers, artists, game designers, producers and PUG, run VO recording sessions, brief external composers and review music through delivery, and build internal audio tools and workflow automation. I also maintain project structure, version control and documentation, and take final audio ownership & delivery on select titles.
Alongside my professional work, I build independent projects in Unity, Unreal, FMOD and Wwise to explore technical audio systems and gameplay-focused sound design in more depth.
Experience
Professional Experience
Jul 2022–present
Outfit7
Sound Designer
c. 2020–2022
Bragg / Oryx
Sound Designer / Composer
2017–2019
Tricky Tribe
Sound Designer, Contract
What I do
Sound design, technical audio and tools.
Sound Design
- Gameplay, UI, Foley and VO sound design
- Music direction and implementation
Technical Audio
- Audio implementation and gameplay-driven systems
- Debugging and technical problem-solving
Tools & Workflow
- Production tooling and automation
- Reducing repetitive work and improving validation