About

I design and implement game audio.

I'm a Sound Designer / Technical Sound Designer. I design and implement audio for games — from sound effects and UI audio to the systems that make that audio work correctly at runtime. I also build tools that make audio production faster and more reliable.

I currently work in game audio at Outfit7 across full projects, features and LiveOps, where I design and implement audio, fix implementation problems, and work closely with other art departments, developers and PUG. Alongside that, I build independent projects that explore technical audio and sound design in more depth.

What I do

Sound design, technical audio and tools.

Sound Design

  • Gameplay, UI, Foley and VO sound design
  • Music direction and implementation

Technical Audio

  • Audio implementation and systems that react to gameplay
  • Debugging and technical problem-solving

Tools & Workflow

  • Production tooling and automation
  • Reducing repetitive work and improving validation

How I work

Sound design and technical problem-solving.

I like working on both sides of game audio: deciding how something should sound, then making it work correctly in the game. That can mean designing a combat sequence, building a runtime parameter system, debugging an implementation problem, or turning a recurring production problem into a clearer workflow.

The portfolio is the evidence.

This site keeps professional work and independent projects clearly separate. Each case study explains the problem, the audio or system design, how it was implemented, and what I contributed.