Discipline

Technical Audio

Audio implementation, systems that react to gameplay, middleware, debugging and technical problem-solving.

Unity game view showing audio agents in the Crowd Audio Manager demonstration

Independent · Technical Audio · Unity + Wwise

Crowd Audio Manager

Scalable runtime crowd-audio system built in Unity and Wwise.

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Unreal Engine gameplay view of the charged spell projectile from the Charged Arcane Bolt demonstration

Independent · Technical Audio · Unreal Engine + Wwise

Charged Arcane Bolt

Gameplay-driven spell audio system spanning charge, instability, projectile flight and impact response.

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