Resume
Tuan Krbavčič Winkler
Sound Designer / Technical Sound Designer
- Emailtuanwinkler@gmail.com
- LinkedInLinkedIn profile
- YouTubeYouTube channel
- LocationBased in Slovenia
Experience
Jul 2022 – Present
Outfit7 — Sound Designer
- Own audio for full game projects, features and LiveOps, from early planning to final delivery.
- Design and implement gameplay, UI, character, environment and feature audio, with focus on clear sound, consistent style and mobile performance.
- Work directly in FMOD, Unity and an in-house engine to set up audio behaviour, solve implementation problems, fix bugs and improve how audio works in the game.
- Plan audio work with developers, artists, game designers and producers, and coordinate composers, voice actors and recording sessions when needed.
- Find repeated workflow problems and design internal audio tools and automation that make setup faster, reduce mistakes and reduce the need for developer support.
- Maintain project structure, naming, version control and documentation, and support testing, project closeout and onboarding.
- Mentored and onboarded a junior sound designer, then assigned and reviewed audio tasks during production.
c. 2020 – 2022
Bragg / Oryx — Sound Designer / Composer
- Created sound effects, music and UI audio for casino and mobile game projects.
- Prepared and delivered audio for implementation and release.
2017 – 2019
Tricky Tribe — Sound Designer, Contract
- Created sound effects for shipped mobile games.
- Supported implementation and final audio delivery.
Capabilities
Game audio ownership
Own audio from early planning through sound design, implementation, testing, polish and release across full projects, features and LiveOps.
Sound design & implementation
Create and implement gameplay, UI, character, environment and feature audio, then test and adjust it in the game.
Technical audio & tools
Solve audio implementation problems and design tools, validation and automation that make production faster and reduce repeated manual work.
Production & team support
Plan audio work across teams, coordinate developers and external audio partners, document workflows, mentor teammates and help projects reach release.
Tools & Technology
Professional
- FMOD
- Unity
- In-house engine
- REAPER
- Git / version control
Independent / Portfolio
- Wwise
- Unreal Engine
- Blueprints
Selected Work
Professional
Background
- EducationBA (Hons), Audio Production — SAE Institute Ljubljana
- LanguagesSlovenian — Native · English — Advanced