Resume
Tuan Krbavčič Winkler
Sound Designer / Technical Sound Designer
- Emailtuanwinkler@gmail.com
- LinkedInLinkedIn profile
- YouTubeYouTube channel
- LocationBased in Slovenia
Experience
Jul 2022 – Present
Outfit7 — Sound Designer
- Design, implement and deliver audio across projects, features and LiveOps, with final audio ownership & delivery on select titles.
- Design and implement gameplay, UI, character, environment and feature audio, with a focus on clarity, consistency and mobile performance.
- Work directly in FMOD, Unity and an in-house engine to implement audio behaviour, troubleshoot implementation issues, fix bugs and refine in-game audio systems.
- Plan audio work with developers, artists, game designers and producers, and coordinate composers, voice actors and recording sessions when needed.
- Identify recurring workflow problems and design internal audio tools and automation to speed up setup, reduce errors and reduce reliance on developer support.
- Maintain project structure, naming, version control and documentation, and support testing, project closeout and onboarding.
- Mentored and onboarded a junior sound designer, then assigned and reviewed audio tasks during production.
c. 2020 – 2022
Bragg / Oryx — Sound Designer / Composer
- Created sound effects, music and UI audio for casino and mobile game projects.
- Prepared and delivered audio for implementation and release.
2017 – 2019
Tricky Tribe — Sound Designer, Contract
- Created sound effects for shipped mobile games.
- Supported implementation and final audio delivery.
Capabilities
Game audio delivery
Sound design, implementation, testing and polish across projects, features and LiveOps, with final audio ownership & delivery on select titles.
Sound design & implementation
Create and implement gameplay, UI, character, environment and feature audio, then test and iterate in-game.
Technical audio & tools
Troubleshoot audio implementation and design tools, validation and automation that speed up production and reduce repetitive work.
Production & team support
Plan audio work across teams, coordinate with developers and external audio partners, document workflows, mentor teammates and help projects reach release.
Tools & Technology
Professional
- FMOD
- Unity
- In-house engine
- REAPER
- Git / version control
Independent / Portfolio
- Wwise
- Unreal Engine
- Blueprints
Selected Work
Professional
Background
- EducationBA (Hons), Audio Production — SAE Institute Ljubljana
- LanguagesSlovenian — Native · English — Advanced