Resume

Tuan Krbavčič Winkler

Sound Designer / Technical Sound Designer

Experience

  1. Jul 2022 – Present

    Outfit7 — Sound Designer

    • Design, implement and deliver audio across projects, features and LiveOps, with final audio ownership & delivery on select titles.
    • Design and implement gameplay, UI, character, environment and feature audio, with a focus on clarity, consistency and mobile performance.
    • Work directly in FMOD, Unity and an in-house engine to implement audio behaviour, troubleshoot implementation issues, fix bugs and refine in-game audio systems.
    • Plan audio work with developers, artists, game designers and producers, and coordinate composers, voice actors and recording sessions when needed.
    • Identify recurring workflow problems and design internal audio tools and automation to speed up setup, reduce errors and reduce reliance on developer support.
    • Maintain project structure, naming, version control and documentation, and support testing, project closeout and onboarding.
    • Mentored and onboarded a junior sound designer, then assigned and reviewed audio tasks during production.
  2. c. 2020 – 2022

    Bragg / Oryx — Sound Designer / Composer

    • Created sound effects, music and UI audio for casino and mobile game projects.
    • Prepared and delivered audio for implementation and release.
  3. 2017 – 2019

    Tricky Tribe — Sound Designer, Contract

    • Created sound effects for shipped mobile games.
    • Supported implementation and final audio delivery.

Capabilities

Game audio delivery

Sound design, implementation, testing and polish across projects, features and LiveOps, with final audio ownership & delivery on select titles.

Sound design & implementation

Create and implement gameplay, UI, character, environment and feature audio, then test and iterate in-game.

Technical audio & tools

Troubleshoot audio implementation and design tools, validation and automation that speed up production and reduce repetitive work.

Production & team support

Plan audio work across teams, coordinate with developers and external audio partners, document workflows, mentor teammates and help projects reach release.

Tools & Technology

Professional

  1. FMOD
  2. Unity
  3. In-house engine
  4. REAPER
  5. Git / version control

Independent / Portfolio

  1. Wwise
  2. Unreal Engine
  3. Blueprints

Selected Work

Background

  • EducationBA (Hons), Audio Production — SAE Institute Ljubljana
  • LanguagesSlovenian — Native · English — Advanced